Bonzai Engine Forum
Bonzai Engine & Tools => Bonzai Engine => Topic started by: TedBudstorm on May 06, 2015, 11:03:46 PM
-
I was just learning how to use Bonzai Engine and I am getting this error when trying to use MD5 models and animations, and some textures are not loading.
Console output:
OpenGL api: JOGAMP
Viewport(0,0,640,480)
Viewport(0,0,640,480)
Viewport(0,0,640,480)
OpenGL version: 44
Texture read: font-bmf:res/fonts/CourrierNew16_0.tga
Texture loaded: font-bmf:res/fonts/CourrierNew16_0.tga (1)
Texture not read: bob_head_d.tga
Texture not read: bob_helmet_d.tga
Texture not read: bob_body_d.tga
Texture not read: lantern_d.tga
Texture not read: lantern_top_d.tga
Texture read: lantern_top_local.tga
Texture loaded: lantern_top_local.tga (2)
Shader loaded: 280/0
Texture read: bob_head_local.tga
Texture loaded: bob_head_local.tga (3)
Texture read: bob_body_s.tga
Texture read: bob_helmet_s.tga
Texture read: lantern_local.tga
Texture not read: lantern_top_s.tga
Texture not read: lantern_s.tga
Texture read: bob_head_s.tga
Texture read: bob_helmet_local.tga
Texture loaded: lantern_local.tga (4)
Texture loaded: bob_helmet_local.tga (5)
Texture loaded: bob_head_s.tga (6)
Texture loaded: bob_helmet_s.tga (7)
Texture loaded: bob_body_s.tga (8)
Texture read: bob_body_local.tga
Texture read: bob_helmet_h.tga
Texture read: bob_body_h.tga
Texture read: lantern_h.tga
Texture read: lantern_top_h.tga
Split tangents: 1/176
Split tangents: 12/10
Texture loaded: bob_body_h.tga (9)
Texture loaded: lantern_top_h.tga (10)
Texture loaded: bob_body_local.tga (11)
Texture loaded: bob_helmet_h.tga (12)
Texture loaded: lantern_h.tga (13)
Texture read: bob_head_h.tga
Shader loaded: 4002a0/0
Split tangents: 80/26
Split tangents: 63/15
Split tangents: 392/236
java.lang.NullPointerException
at com.bonzaiengine.model.SkinData.skinVerticesCpu(Unknown Source)
at com.bonzaiengine.model.GeometryData.onVerticesAccess(Unknown Source)
at p.bb.a(Unknown Source)
at p.bb.a(Unknown Source)
at p.bb.a(Unknown Source)
at p.bb.a(Unknown Source)
at p.bb.a(Unknown Source)
at com.bonzaiengine.renderer.RendererPipeline.renderModelSolid(Unknown Source)
at p.bf.a(Unknown Source)
at com.bonzaiengine.renderer.RendererPipeline.render(Unknown Source)
at com.bonzaiengine.renderer.RendererPipeline.render(Unknown Source)
at com.bonzaiengine.renderer.RendererPipeline.render(Unknown Source)
at com.bonzaiengine.model.ModelInstance.render(Unknown Source)
at tut1.ModelLoader.render(ModelLoader.java:232)
at com.bonzaiengine.scene.SceneView.render(Unknown Source)
at com.bonzaiengine.scene.Scene.render(Unknown Source)
at p.bt.display(Unknown Source)
at com.bonzaiengine.scene.target.jogl2.NativeWindow_jogl2.display(Unknown Source)
at jogamp.opengl.GLDrawableHelper.displayImpl(Unknown Source)
at jogamp.opengl.GLDrawableHelper.display(Unknown Source)
at jogamp.opengl.GLAutoDrawableBase$2.run(Unknown Source)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(Unknown Source)
at jogamp.opengl.GLDrawableHelper.invokeGL(Unknown Source)
at com.jogamp.newt.opengl.GLWindow.display(Unknown Source)
at com.bonzaiengine.scene.target.jogl2.NativeWindow_jogl2.onDisplay(Unknown Source)
at com.bonzaiengine.opengl.RenderLoop$a.run(Unknown Source)
Texture loaded: bob_head_h.tga (14)
Shader loaded: 44002a0/0
-
There seem to be some problem with the cpu skining code with your model, which seem to be used because the shader is not yet loaded.
The best would be to send us the model so we can fix it (via the forum or our contact email). In the meantime, and as a workaround, you can request a shader only context to ensure the cpu skinning code is not used. To do that, you can use DisplayCapabilities.setGLApiVersion (http://bonzaiengine.com/javadoc/com/bonzaiengine/opengl/DisplayCapabilities.html#setGLApiVersion-int-) with for example 30.
About the texture not found, can you locate them ?
Where are they related to the model ?
-
The textures are located in the same location as the MD5 model
Like
>res/models/md5/bob_lamp_update.md5mesh
>res/models/md5/bob_lamp_update.md5anim
>res/models/md5/bob_body.tga
-
Most of the texture not found are the diffuse. MD5 format don't explictly reference the texture files, by default the engine use the following pattern:
- <shader>_d for diffuse texture
- <shader>_s for specular texture
- <shader>_h for height texture
- <shader>_local for normal texture
So for bob_body.tga, you should rename it to bob_body_d.tga
If you don't wish to rename any file, there's some way to plug some callback when a texture is not found (ex: bob_body.tga) and try to open another one (ex: bob_body_d.tga) by code.
I'll give a look to your model, when I can.
-
Okay, I fixed all of the file names, and now I get this
-
I think the "Implicit version number 110" error was fixed in the 1.3.3 dev builds.
-
Yeah, that seems to have worked, thanks. :)