If you're using BeStandaloneTutorial tutorial, it is missing animation update which you should call before RendererPipeline.render:
Another error I've got onPause
E/Adreno200-ES20(27738): <process_gl_state_enables:456>: GL_INVALID_ENUM
And after onResume that the model is disappear.
I'll have to check that. This is certainly due to the fact opengl context lost is not supported by this tutorial and the tutorial is missing setPreserveEGLContextOnPause and possibly orientation configChanges in your manifest.
Keep in mind that BeStandaloneTutorial is a very basic tutorial due to the fact most of the engine framework is intentionally not used for those who prefer to integrate the engine within existing framework.
BeTutorial provides a more complete tutorial (opengl context maintained on pause, timing update, ...).
My last question - how to set transparent background?
I'll post this evening an exemple to set transparent background on android to see the View behind the GLSurfaceView.