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11 - Skeletal animation building and sharing

The tutorials uses model and motions from www.mixamo.com motion service.

It demonstrate how to apply a same skeletal animation to different models (and therefore how to also apply different animations to a model).

To introduce new features of the api, the models, motions and textures are initially builded into jmf, jaf and tex (Bonzai Engine optimized binary formats with encryption and high compression support).
The models are then loaded and a random animation is selectable using '+' ley.

To be able to share the motion between models, the skeleton hierarchy must be similar. The huge listing at the end of the tutorial does the mapping between the joint names to recognize each model skeleton.

Hints: Press 'D' 2 times and 'S' to view the model transparent with the skeleton bones.

Preview
Model rendered with first motion

Model rendered with second motion

Model rendered with third motion

Model rendered with fourth motion


Source Code