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Do you read a skeleton at FBX 2010?

Yes
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No
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Author Topic: Skeleton not loaded at FBX 2010.  (Read 9876 times)

d5

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Skeleton not loaded at FBX 2010.
« on: July 13, 2012, 08:52:40 AM »
Hi!

Model.skeleton is null.
FBX 2010, 2011, 2012 converted at Autodesk FBX Converter 2012.2.
FBX 2009 No problem.


jerome_j

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    • Bonzai Engine
Re: Skeleton not loaded at FBX 2010.
« Reply #1 on: July 13, 2012, 03:41:09 PM »
Thanks for your report. We've been able to successfully read 3d model with skinning animation using FBX 2010 and above (mostly character with various motions).

For some reason, the fbx parser seems to miss animation in your model. If you can send us the fbx file (you can use our contact email, or post a link here), we'll be happy to send a fix to properly support it.

d5

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Re: Skeleton not loaded at FBX 2010.
« Reply #2 on: July 17, 2012, 07:05:52 AM »
I'm sorry  :-[.
I could read at fbx binary 2010 file.
But, I can't read at binary 2011 , binary 2012 , ascii 2010 , ascii 2011 and ascii 2012.

Please check the file.
https://docs.google.com/open?id=0B54ECeWjKCZlc0tqY1FXaTlVQVU
fbx.zip
 - 2010_ascii.fbx
 - 2010_binary.fbx
 - 2011_ascii.fbx
 - 2011_binary.fbx
 - 2012_ascii.fbx
 - 2012_binary.fbx

jerome_j

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Re: Skeleton not loaded at FBX 2010.
« Reply #3 on: July 17, 2012, 10:19:51 AM »
Ascii fbx aren't support, we only support binary fbx (the feature page will be updated to specify that).

The fbx you've posted does not load the skeleton. They are missing the TypeFlags Skeleton which my usual 2010/2012 fbx have, possibly because your fbx does not contains animation. Anyway, I'll update the fbx parser during the week to support them.

d5

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Re: Skeleton not loaded at FBX 2010.
« Reply #4 on: July 17, 2012, 12:11:26 PM »
I understand.

We are looking forward to updates.
Thank you very much!!

jerome_j

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Re: Skeleton not loaded at FBX 2010.
« Reply #5 on: July 18, 2012, 06:08:53 PM »
I currently looking at your fbx file in more details. For what I see the mesh is static: there is no bone/joint and no vertex weight.
It is possible that FBX Converter has optimized your original model and therefore removed all skinning informations, or you're using a bone to animate a static mesh (similarly to keyframe animation).

Can you send me the FBX 2009 model ?
« Last Edit: July 18, 2012, 06:12:38 PM by jerome_j »