Vec3 |
Dof6ConstraintComponent.angularLowerLimit |
Vec3 |
Dof6ConstraintComponent.angularUpperLimit |
AnimGraph |
AnimationComponent.animGraph |
Vec3 |
HingeConstraintComponent.axis |
float |
Dof6ConstraintComponent.breakingImpulseThreshold |
Color4 |
PipelineComponent.clearColor |
Color3 |
OmniLightComponent.color |
float |
CameraComponent.fovY |
float |
RigidBodyComponent.friction |
float |
CharacterControllerComponent.height |
boolean |
RigidBodyComponent.kinematic |
LightAttenuationFunction |
DefaultPipelineComponent.lightAttenuation |
Vec3 |
Dof6ConstraintComponent.linearLowerLimit |
Vec3 |
Dof6ConstraintComponent.linearUpperLimit |
float |
CharacterControllerComponent.mass |
float |
RigidBodyComponent.mass |
ModelInstance |
ModelComponent.modelInstance |
AsyncMotion[] |
AnimationComponent.motions |
float |
HingeConstraintComponent.motorSpeed |
GameObject |
Dof6ConstraintComponent.object2 |
Vec3 |
Dof6ConstraintComponent.pivot |
Vec3 |
HingeConstraintComponent.pivot |
Vec3 |
Dof6ConstraintComponent.pivot2 |
float |
CharacterControllerComponent.radius |
float |
OmniLightComponent.radius |
boolean |
CharacterControllerComponent.rolling |
float |
RigidBodyComponent.rollingFriction |
boolean[] |
RigidBodyComponent.rotationMask |
boolean |
CollisionShapeComponent.sensor |
CollisionShape |
CollisionShapeComponent.shape |
float |
OmniLightComponent.spotCutoff |
float |
OmniLightComponent.spotExponent |
boolean[] |
RigidBodyComponent.translationMask |
UiComponent |
CameraComponent.uiLayer |
Stream |
UiComponent.uiStream
|
Stream |
UiComponent.uiThemeStream
Stream of the ui theme (theme.xml/json)
|