| Package | Description |
|---|---|
| com.bonzaiengine.gamekit | |
| com.bonzaiengine.gamekit.component |
| Modifier and Type | Field and Description |
|---|---|
GameObject |
GameObjectException.gameObject |
| Modifier and Type | Method and Description |
|---|---|
GameObject |
GameScreen.find(java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
void |
GameScreen.add(GameObject gameObject) |
void |
GameScreen.log(GameObject gameObject,
java.lang.Throwable t) |
void |
GameScreen.remove(GameObject gameObject)
Equivalent to
destroy() |
| Constructor and Description |
|---|
GameObjectException(java.lang.Throwable cause,
GameObject gameObject) |
MessageReceiver(GameObject gameObject,
java.lang.Class<? extends IComponent> component,
java.lang.String functionName) |
| Modifier and Type | Field and Description |
|---|---|
GameObject |
Dof6ConstraintComponent.object2 |
| Modifier and Type | Method and Description |
|---|---|
GameObject |
IComponent.getGameObject() |
| Modifier and Type | Method and Description |
|---|---|
void |
AnimationComponent.init(GameObject gameObject)
internal - don't call
|
void |
CameraComponent.init(GameObject gameObject)
internal - don't call
|
void |
CharacterControllerComponent.init(GameObject gameObject)
internal - don't call
|
void |
CollisionShapeComponent.init(GameObject gameObject)
internal - don't call
|
void |
Dof6ConstraintComponent.init(GameObject gameObject)
internal - don't call
|
void |
HingeConstraintComponent.init(GameObject gameObject)
internal - don't call
|
void |
IComponent.init(GameObject gameObject)
internal - don't call
Initialize the IComponent |
void |
ILightComponent.init(GameObject gameObject)
internal - don't call
|
void |
PipelineComponent.init(GameObject gameObject)
internal - don't call
|
void |
RenderableComponent.init(GameObject gameObject)
internal - don't call
|
void |
RigidBodyComponent.init(GameObject gameObject)
internal - don't call
|
void |
ScriptComponent.init(GameObject gameObject)
internal - don't call
|
void |
UiComponent.init(GameObject gameObject)
internal - don't call
|
void |
ISensorListener.onEnter(GameObject entered)
Notify the
GameObject as entered the sensor |
void |
ISensorListener.onExit(GameObject exited)
Notify the
GameObject as exited the sensor |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com