public final class DeferredPipelineComponent extends PipelineComponent
PipelineComponent.PipelineDelegateclearColor, GEOMETRY_SCENE, GEOMETRYEXT_SETVIEWPORT, GEOMETRYEXT_UI, pipelineDelegate, STAGE_CLEAR, VIEWABLE_SCENE, VIEWABLE_SCREEN| Constructor and Description |
|---|
DeferredPipelineComponent() |
| Modifier and Type | Method and Description |
|---|---|
ILightModel |
getLightModel() |
protected Pipeline |
loadPipeline(AssetManager assets,
DelegatePipelineRenderable pipelineDelegates) |
void |
setDebugShowLights(boolean showLights) |
void |
setDebugShowOverlay(boolean showOverlay) |
void |
setLightDebug(DelegatePipelineRenderable.GeometryRenderable lightDebug) |
void |
setOverlay(DelegatePipelineRenderable.GeometryExtRenderable overlayDebug) |
destroy, init, init, onActivate, onDeactivate, onDestroy, onFrameEnd, onFrameStart, parse, render, start, validatePipelineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetGameObjectpublic ILightModel getLightModel()
getLightModel in class PipelineComponentprotected Pipeline loadPipeline(AssetManager assets, DelegatePipelineRenderable pipelineDelegates)
loadPipeline in class PipelineComponentpublic void setLightDebug(DelegatePipelineRenderable.GeometryRenderable lightDebug)
public void setDebugShowLights(boolean showLights)
public void setOverlay(DelegatePipelineRenderable.GeometryExtRenderable overlayDebug)
public void setDebugShowOverlay(boolean showOverlay)
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com