public interface ICollisionComponent extends IComponent
| Modifier and Type | Method and Description |
|---|---|
CollisionObject |
getCollisionObject() |
void |
updatePhysicSensor()
internal - don't call
Update sensor and trigger notifications |
void |
updatePhysicTransform()
internal - don't call
Synchronize GameObject transform from physic simulation |
void |
updateRenderToPhysic()
internal - don't call
Synchronize physic transform for simulation from GameObject |
void |
updateStep(long timePassedMs)
internal - don't call
Physic simulation step update |
getGameObject, init, onActivate, onDeactivate, onDestroy, startvoid updateStep(long timePassedMs)
void updatePhysicSensor()
void updateRenderToPhysic()
GameObjectvoid updatePhysicTransform()
GameObject transform from physic simulationCollisionObject getCollisionObject()
CollisionObject of this ICollisionComponent, if anyBonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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