public class ConstantFloat extends GraphNode
GraphNode.GraphInput| Constructor and Description |
|---|
ConstantFloat() |
ConstantFloat(float value) |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
float |
getConstant() |
ShaderPrecision |
getPrecision() |
ShaderScope |
getResultScope() |
void |
setConstant(float constant) |
void |
setPrecision(ShaderPrecision precision) |
connect, getInput, getName, getNumInputs, getOutputName, setInputs, setName, setOutputName, toStringpublic ConstantFloat()
public ConstantFloat(float value)
public final float getConstant()
public final void setConstant(float constant)
public final ShaderPrecision getPrecision()
public final void setPrecision(ShaderPrecision precision)
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic final Block getBlock(Compiler compiler, ShaderScope scope)
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