GraphNode.GraphInput| Constructor and Description |
|---|
Texture2d() |
Texture2d(Map.MapType mapType,
GraphNode uv) |
| Modifier and Type | Method and Description |
|---|---|
ShaderScope |
getBestScope() |
Block |
getBlock(Compiler compiler,
ShaderScope scope) |
java.lang.String |
getCode(Compiler compiler,
Block block,
ShaderScope scope) |
Map.MapType |
getMap() |
ShaderPrecision |
getPrecision() |
ShaderScope |
getResultScope() |
TextureUncompress |
getTextureUncompress() |
void |
setMap(Map.MapType map) |
void |
setPrecision(ShaderPrecision precision) |
void |
setTextureUncompress(TextureUncompress textureUncompress) |
protected static java.lang.String |
uncompress(TextureUncompress textureUncompress,
ShaderPrecision precision,
java.lang.String rgba) |
connect, getInput, getName, getNumInputs, getOutputName, setInputs, setName, setOutputName, toStringpublic Texture2d()
public Texture2d(Map.MapType mapType, GraphNode uv)
public final Map.MapType getMap()
public final void setMap(Map.MapType map)
public final ShaderPrecision getPrecision()
public final void setPrecision(ShaderPrecision precision)
public final TextureUncompress getTextureUncompress()
public final void setTextureUncompress(TextureUncompress textureUncompress)
public ShaderScope getResultScope()
getResultScope in class GraphNodepublic ShaderScope getBestScope()
getBestScope in class GraphNodepublic final Block getBlock(Compiler compiler, ShaderScope scope)
public java.lang.String getCode(Compiler compiler, Block block, ShaderScope scope)
protected static final java.lang.String uncompress(TextureUncompress textureUncompress, ShaderPrecision precision, java.lang.String rgba)
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