| Package | Description |
|---|---|
| com.bonzaiengine.model | |
| com.bonzaiengine.model.util |
| Modifier and Type | Field and Description |
|---|---|
JointMotion |
Motion.jointMotion
JointMotion associated to this Motion |
| Modifier and Type | Method and Description |
|---|---|
JointMotion |
JointMotion.clone() |
JointMotion |
JointMotion.duplicateHierarchy(java.lang.String name)
Duplicate hierarchy of this
JointMotion |
JointMotion |
Skeleton.getBindPose() |
JointMotion |
Skeleton.getMotion(Animation animation) |
JointMotion |
Skeleton.getMotion(int index) |
JointMotion |
Skeleton.getMotion(java.lang.String motionName) |
| Modifier and Type | Method and Description |
|---|---|
void |
Model.addAnimation(Animation animation,
JointMotion jointMotion)
|
void |
Skeleton.addMotion(JointMotion motion)
Add a
JointMotion to this Skeleton. |
boolean |
Skeleton.removeMotion(JointMotion motion)
Remove a
JointMotion from this Skeleton. |
void |
Skeleton.renameMotion(Model model,
JointMotion motion,
java.lang.String newName)
Safely rename a
JointMotion, ie update all references |
Motion |
Skeleton.retarget(Model model,
Motion motion,
JointMotion animBindPose,
java.util.Map<java.lang.String,java.lang.String> modelToMotionName,
java.util.Set<java.lang.String> keepInitialBindPose,
boolean ignoreFirstFrame,
boolean reorientLastJoint,
boolean optimize,
java.lang.String name)
Re-target an animation to the skeleton
|
| Constructor and Description |
|---|
Motion(Animation animation,
JointMotion jointMotion) |
Motion(Animation animation,
JointMotion jointMotion,
MorphMotion[] morphMotions) |
Skeleton(JointMotion bindPose) |
| Modifier and Type | Method and Description |
|---|---|
static Array<Animation> |
Utils.getAnimations(Model model,
JointMotion jointMotion) |
void |
Biped.mirror(JointMotion jointData,
Plane plane) |
void |
Biped.mirrorArm(JointMotion jointData) |
void |
Biped.mirrorLeg(JointMotion jointData) |
static Array<Animation> |
Utils.removeAnimations(Model model,
JointMotion jointMotion)
Remove the specified
JointMotion from this Model.skeleton and
all Animation using the specified JointMotion. |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com