public class ShapeRenderer
extends java.lang.Object
| Constructor and Description |
|---|
ShapeRenderer() |
| Modifier and Type | Method and Description |
|---|---|
static void |
renderShape(IGLApi glApi,
boolean hasColor,
Lights<?> lights,
IShapeRepresentation... shapeRepresentation) |
static void |
renderShape(IGLApi glApi,
TextureID textureID,
int numUVs,
Lights<?> lights,
IShapeRepresentation... shapeRepresentation) |
static void |
renderShape(Renderer renderer,
boolean hasUv,
boolean hasColor,
Lights<?> lights,
IShapeRepresentation... shapeRepresentation) |
static Batch |
toBatch(Batch.CreateType batchType,
boolean hasUV,
boolean hasColor,
IShapeRepresentation... shapeRepresentations) |
static Batch |
toBatch(Batch.CreateType batchType,
Frustum frustum,
boolean hasUV,
boolean hasColor,
IShapeRepresentation... shapeRepresentations) |
public static void renderShape(IGLApi glApi, boolean hasColor, Lights<?> lights, IShapeRepresentation... shapeRepresentation)
public static void renderShape(IGLApi glApi, TextureID textureID, int numUVs, Lights<?> lights, IShapeRepresentation... shapeRepresentation)
public static void renderShape(Renderer renderer, boolean hasUv, boolean hasColor, Lights<?> lights, IShapeRepresentation... shapeRepresentation)
public static Batch toBatch(Batch.CreateType batchType, boolean hasUV, boolean hasColor, IShapeRepresentation... shapeRepresentations)
public static Batch toBatch(Batch.CreateType batchType, Frustum frustum, boolean hasUV, boolean hasColor, IShapeRepresentation... shapeRepresentations)
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