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3 - Synchronous loading, ModelReaderSettings serialization
This tutorial shows how to load a model and texture synchronously (blocking).
This tutorial also introduce how to load a ModelReaderSettings object serialized to an xml file. Creation of such xml file can be done in many ways:
* Using ModelLibraryIO:
or just if you're using ModelLibrary:
* Using
World Editor tool
* With a text or xml editor
PreviewSource CodeModel.xml