| Modifier and Type | Method and Description |
|---|---|
void |
View.set(View src) |
| Constructor and Description |
|---|
HydraX(AssetManager assets,
View c)
Constructor
|
| Modifier and Type | Method and Description |
|---|---|
protected View |
VolClouds.getCamera() |
| Modifier and Type | Method and Description |
|---|---|
static Vec3 |
Utils.getCameraDirection(Vec3 dir,
View view) |
static float |
Utils.getCameraFar(View view) |
static float |
Utils.getCameraNear(View view) |
static Quat |
Utils.getCameraOrientation(Quat dst,
View view) |
static Vec3 |
Utils.getCameraPosition(Vec3 pos,
View view) |
float |
SkyX.getSkydomeRadius(View view) |
protected void |
VolCloudsManager.notifyCameraRender(IGLApi glApi,
View c)
Notify camera render, to be invoked per-camera and per-frame
|
protected void |
VolClouds.notifyCameraRender(IGLApi glApi,
View c,
float timeSinceLastCameraFrame)
Notify camera render, to be invoked per-camera and per-frame
|
protected void |
LightningManager.notifyCameraRender(View c) |
static void |
Utils.reflectView(Mat4x4 dst,
View view,
Plane plane) |
void |
VolClouds.registerCamera(View c)
Register camera
|
static void |
Utils.setCameraDirection(Vec3 dir,
View view) |
static void |
Utils.setCameraFar(View view,
float far) |
static void |
Utils.setCameraNear(View view,
float near) |
static void |
Utils.setCameraOrientation(Quat rot,
View view) |
static void |
Utils.setCameraPos(Vec3 pos,
View view) |
void |
VolClouds.unregisterCamera(View c)
Unregister camera
|
void |
SkyX.updateView(IGLApi glApi,
View view)
Notify camera render (to be invoked per camera and per frame)
|
| Modifier and Type | Method and Description |
|---|---|
void |
Billboards.update(View view) |
| Modifier and Type | Method and Description |
|---|---|
void |
OmniLightComponent.updateToView(View view) |
| Modifier and Type | Method and Description |
|---|---|
void |
ILight.updateToView(View view)
Update the eye space position/direction with the specified
View |
void |
Light.updateToView(View view) |
void |
Lights.updateToView(View view) |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
DeferredLight.projectSphereToScreenSpace(Rectangle dst,
View view,
Vec3 positionMv,
float radius) |
void |
AccumPass.render(View view,
Renderer renderer,
Lights<?> lights) |
void |
DeferredLight.updateToView(View view) |
| Modifier and Type | Method and Description |
|---|---|
void |
DeferredShading.deferredLights(Renderer renderer,
View view,
Lights<?> lights)
Deferred shading
Lights should prior be updated to view: lights.updateToView(view); |
| Constructor and Description |
|---|
SceneView(View view) |
| Modifier and Type | Method and Description |
|---|---|
void |
Frustum.update(View view)
Update frustum planes.
|
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com