| Modifier and Type | Method and Description |
|---|---|
Lights<?> |
PipelineComponent.PipelineDelegate.getSceneLights() |
| Modifier and Type | Method and Description |
|---|---|
Lights<L> |
ILightContainer.getLights() |
| Modifier and Type | Method and Description |
|---|---|
void |
PhysicRenderer.drawCollisionObjectDebug(Renderer renderer,
CollisionObject collisionObject,
RenderState renderState,
boolean setColor,
float a,
Lights<?> lights,
boolean wireframe)
Draw collision shape of the specified
CollisionObject |
void |
PhysicRenderer.drawCollisionShapeDebug(Renderer renderer,
CollisionShape shape,
Transform t,
RenderState renderState,
boolean setColor,
Lights<?> lights,
boolean solid,
boolean wireframe) |
| Modifier and Type | Method and Description |
|---|---|
static Lights<Light> |
Lights.create(int numLights) |
static Lights<Light> |
Lights.read(IByteInputStream in) |
| Modifier and Type | Method and Description |
|---|---|
void |
Lights.getLightsInVolume(Lights<? super L> dst,
IVolume<?> volume) |
void |
Lights.set(Lights<L> lights) |
| Modifier and Type | Method and Description |
|---|---|
Lights<Light> |
JlfReader.read(ReaderSettings settings) |
| Modifier and Type | Method and Description |
|---|---|
void |
JlfWriter.write(Lights<Light> lights,
WriterSettings settings) |
| Modifier and Type | Method and Description |
|---|---|
void |
GLc.flush(IGL gl,
Lights<?> lights)
Flush for fixed pipeline
|
| Modifier and Type | Method and Description |
|---|---|
<L extends ILight> |
RenderOptions.getLights() |
| Modifier and Type | Method and Description |
|---|---|
void |
Renderer.render(Batch batch,
Transform t,
boolean diffuseTexture,
boolean alphaTest,
Lights<?> lights,
int numHwInstances) |
void |
Batch.render(IGLApi glApi,
boolean diffuseTexture,
boolean alphaTest,
boolean sdFont,
Lights<?> lights) |
| Modifier and Type | Method and Description |
|---|---|
void |
AccumPass.render(View view,
Renderer renderer,
Lights<?> lights) |
| Modifier and Type | Method and Description |
|---|---|
void |
DeferredShading.deferredLights(Renderer renderer,
View view,
Lights<?> lights)
Deferred shading
Lights should prior be updated to view: lights.updateToView(view); |
| Modifier and Type | Method and Description |
|---|---|
static void |
ShapeRenderer.renderShape(IGLApi glApi,
boolean hasColor,
Lights<?> lights,
IShapeRepresentation... shapeRepresentation) |
static void |
ShapeRenderer.renderShape(IGLApi glApi,
TextureID textureID,
int numUVs,
Lights<?> lights,
IShapeRepresentation... shapeRepresentation) |
static void |
ShapeRenderer.renderShape(Renderer renderer,
boolean hasUv,
boolean hasColor,
Lights<?> lights,
IShapeRepresentation... shapeRepresentation) |
Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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