public interface IShapeBuilder<T>
| Modifier and Type | Method and Description |
|---|---|
T |
build() |
IShapeCuller |
getCuller() |
boolean |
isHasClr() |
boolean |
isHasNrm() |
boolean |
isHasUv() |
void |
line(int i0,
int i1) |
int |
offset(Batch.PolygonType polygonType) |
void |
point(int i0) |
void |
pop() |
void |
push(Mat4x4 matrix) |
void |
quad(int i0,
int i1,
int i2,
int i3) |
void |
reserve(int numVertices,
int numIndices,
Batch.PolygonType polygonType) |
void |
triangle(int i0,
int i1,
int i2) |
void |
vertex(Vec3 position,
float[] textureCoordinates,
Vec3 normal,
Color4b color) |
boolean isHasUv()
boolean isHasNrm()
boolean isHasClr()
IShapeCuller getCuller()
void reserve(int numVertices,
int numIndices,
Batch.PolygonType polygonType)
void push(Mat4x4 matrix)
void pop()
int offset(Batch.PolygonType polygonType)
void point(int i0)
void line(int i0,
int i1)
void triangle(int i0,
int i1,
int i2)
void quad(int i0,
int i1,
int i2,
int i3)
T build()
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