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N

N - Static variable in interface com.bonzaiengine.procedural.IFunction
 
n(float, float, float) - Method in class com.bonzaiengine.renderer.BatchUtil
 
n(Vec3) - Method in class com.bonzaiengine.renderer.BatchUtil
 
N_DECOMPRESS_DEFINE - Static variable in class com.bonzaiengine.shader.ShaderGenerator
G-Buffer normal decompression: #define N_DECOMPRESS(dst,src) and VZ_DECOMPRESS(src)
N_P - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
na - Variable in class com.bonzaiengine.procedural.FixedResolutionFunction
 
name - Variable in class com.bonzaiengine.animation.Animation
This Animation name
name - Variable in class com.bonzaiengine.io.Protocols.ProtocolStream
Optional: null to keep the stream name
name - Variable in class com.bonzaiengine.material.graph.compiler.Variable
 
name - Variable in class com.bonzaiengine.model.asset.AssetKey
 
name - Variable in class com.bonzaiengine.model.Mesh
Mesh name
name - Variable in class com.bonzaiengine.model.Model
Model name
name - Variable in class com.bonzaiengine.serialize.XmlEntry
 
name - Variable in class com.bonzaiengine.texture.Texture
Texture name
NativeCanvas_jogamp - Class in com.bonzaiengine.scene.target.jogamp
 
NativeCanvas_jogamp(IApplication) - Constructor for class com.bonzaiengine.scene.target.jogamp.NativeCanvas_jogamp
 
NativeWindow_jogamp - Class in com.bonzaiengine.scene.target.jogamp
 
NativeWindow_jogamp() - Constructor for class com.bonzaiengine.scene.target.jogamp.NativeWindow_jogamp
 
NEAR_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
 
nearestPowerOfTwo(int) - Static method in class com.bonzaiengine.math.MathFunc
 
neighbor(Vec3i, boolean) - Method in class com.bonzaiengine.scene.octree.Octree
Find the neighbor of this Octree by on the specified side
neightbour - Variable in class com.bonzaiengine.procedural.erosion.HydraulicErosion
 
Neightbour - Enum in com.bonzaiengine.procedural.erosion
 
neightbour - Variable in class com.bonzaiengine.procedural.erosion.ThermalErosion
 
newBatch(int, int) - Method in class com.bonzaiengine.renderer.BatchProfile
 
newBatch(int, int, boolean) - Method in class com.bonzaiengine.renderer.BatchProfile
 
newByteBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
Allocate a direct ByteBuffer with order ByteOrder.nativeOrder()
newCharBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
Allocate a direct CharBuffer with order ByteOrder.nativeOrder()
newDoubleBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
Allocate a direct DoubleBuffer with order ByteOrder.nativeOrder()
newFloatBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
Allocate a direct FloatBuffer with order ByteOrder.nativeOrder()
newInstance(Class<T>) - Static method in class com.bonzaiengine.util.Reflection
 
newInstance(Constructor<T>, Object...) - Static method in class com.bonzaiengine.util.Reflection
 
newIntBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
Allocate a direct IntBuffer with order ByteOrder.nativeOrder()
newLongBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
Allocate a direct LongBuffer with order ByteOrder.nativeOrder()
newPersistent() - Static method in class com.bonzaiengine.renderer.Batch
Persistent Batch allocating persistent memory, must be destroyed with Batch.destroy(IGLApi)
newShortBuffer(int) - Static method in class com.bonzaiengine.memory.BufferAllocator
Allocate a direct ShortBuffer with order ByteOrder.nativeOrder()
newVolatile() - Static method in class com.bonzaiengine.renderer.Batch
Volatile Batch allocating volatile memory in BufferPool
nextFloat() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
nextInt() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
nextSearch(int, float, Animation) - Method in class com.bonzaiengine.animation.KeyFrame
 
nextString() - Method in class com.bonzaiengine.model.reader.FileTokenizer
 
nextStringWithSpace(String) - Method in class com.bonzaiengine.model.reader.FileTokenizer
Read a String delimited by '"' character.
nEyeFrag - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
nMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
NO_SMOOTH_GROUP - Static variable in class com.bonzaiengine.model.reader.util.SmoothGroupHelper
 
NOBUTTON - Static variable in class com.bonzaiengine.io.event.MouseEvent
 
nodeList - Variable in class com.bonzaiengine.ui.widget.TreeTable
 
noDuplicate(int) - Static method in class com.bonzaiengine.math.Vec3Array.Mapper
 
noise - Variable in class com.bonzaiengine.effects.hydrax.Module
Noise generator pointer
Noise - Class in com.bonzaiengine.effects.hydrax
Base noise class, Override it for create different ways of create water noise.
Noise() - Constructor for class com.bonzaiengine.effects.hydrax.Noise
 
noLightingColorSource - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Color source, used when ShaderGeneratorConfig.lightingAlgo is set to ShaderGeneratorConfig.LightingAlgo.None and no other color source has been chosen (vertex color, uniform color ...)
noMaterial(ISurface) - Static method in class com.bonzaiengine.shader.ShaderParam
 
NON_PRINTABLE_CHARACTERS - Static variable in class com.bonzaiengine.io.event.KeyEvent
 
nonCachabled() - Method in class com.bonzaiengine.renderer.HwVao
 
NONE - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
 
normal - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
normal(Vec3, Vec3) - Method in class com.bonzaiengine.math.Vec3
 
normal - Variable in class com.bonzaiengine.procedural.util.Texturer
 
normalGenerator - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed
 
normalID - Variable in class com.bonzaiengine.model.reader.util.VertexIndexed
 
normalize() - Method in class com.bonzaiengine.math.Quat
Normalize this quaternion
normalize() - Method in class com.bonzaiengine.math.Vec2
Normalize this Vec2
normalize() - Method in class com.bonzaiengine.math.Vec3
Normalize this Vec3
normalize(Vec3) - Method in class com.bonzaiengine.math.Vec3
 
normalize(int) - Method in class com.bonzaiengine.math.Vec3Array
 
normalize() - Method in class com.bonzaiengine.math.Vec4
Normalize this Vec4
normalize(Vec4) - Method in class com.bonzaiengine.math.Vec4
 
normalize - Variable in class com.bonzaiengine.procedural.FixedResolutionFunction
 
normalize - Variable in class com.bonzaiengine.procedural.noise.Octaver
 
Normalized - Annotation Type in com.bonzaiengine.gamekit.annotation
 
normalizeLCG(int) - Static method in class com.bonzaiengine.procedural.util.Randomizer
 
NormalMapGenerator - Class in thirdparty
normalMapping - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
Enable/Disable Normal Map.
normals - Variable in class com.bonzaiengine.model.reader.util.VertexDataBuilder
 
normals - Variable in class com.bonzaiengine.model.VertexData
Normals
normalVar - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
notifyCameraRender(View) - Method in class com.bonzaiengine.effects.skyx.LightningManager
 
notifyCameraRender(IGLApi, View, float) - Method in class com.bonzaiengine.effects.skyx.VolClouds
Notify camera render, to be invoked per-camera and per-frame
notifyCameraRender(IGLApi, View) - Method in class com.bonzaiengine.effects.skyx.VolCloudsManager
Notify camera render, to be invoked per-camera and per-frame
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Label
 
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Panel
 
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Slider
 
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Table
 
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.TabPanel
 
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.TextField
 
notifyEvent(UI, Widget.NotifyEvent) - Method in class com.bonzaiengine.ui.widget.Widget
 
notifyLoad(T) - Method in class com.bonzaiengine.model.asset.AsyncAsset
 
notifyLoad(Model) - Method in class com.bonzaiengine.model.asset.AsyncModel
 
notifyLoad(Motion) - Method in class com.bonzaiengine.model.asset.AsyncMotion
 
notInitialized() - Static method in class com.bonzaiengine.visibility.Box
Create a bounding box with Float.MAX_VALUE as min and -Float.MAX_VALUE as max.
notSupported(String) - Static method in class com.bonzaiengine.io.Protocols
 
nrm - Variable in class com.bonzaiengine.renderer.BatchUtil
 
nSetUserPointer(long, CollisionObject) - Static method in class com.bonzaiengine.physics.CollisionObject
 
nSetUserPointer(long, Constraint) - Static method in class com.bonzaiengine.physics.Constraint
 
NUM_CLIP_PLANES - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
NUM_HW_TARGETS - Static variable in class com.bonzaiengine.model.MorphTargets
 
NUM_LIGHTS - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
NUM_PLANES - Static variable in class com.bonzaiengine.visibility.Frustum
 
NUM_VERTICES - Static variable in class com.bonzaiengine.model.Faces
Constant and equals to 3.
numberOfSamples - Variable in class com.bonzaiengine.effects.skyx.AtmosphereManager.Options
Number of samples
numBlocks - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
Number of blocks
numChars_ - Variable in class com.bonzaiengine.font.FontPacket
 
numComponents - Variable in class com.bonzaiengine.math.VecByteArray
Number of component for each element
numFaces - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed.FaceDescription
 
numOctaves - Variable in class com.bonzaiengine.procedural.noise.OctaverParam
a multiplier that determines how quickly the amplitudes diminish for each successive octave
numRetries - Variable in class com.bonzaiengine.io.cache.Cache
 
numSlicesA - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
Number of slices per geometry zone
numSlicesB - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
Number of slices per geometry zone
numSlicesC - Variable in class com.bonzaiengine.effects.skyx.VolClouds.GeometrySettings
Number of slices per geometry zone
numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.HACD
Target number of triangles in the decimated mesh.
numTrianglesDecimatedMesh - Variable in class com.bonzaiengine.physics.ConvexDecomposition.VHACD
Target number of triangles in the decimated mesh.
NX - Static variable in interface com.bonzaiengine.procedural.IFunction
 
NY - Static variable in interface com.bonzaiengine.procedural.IFunction
 
NZ - Static variable in interface com.bonzaiengine.procedural.IFunction
 
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Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
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