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U

uEnd - Variable in class com.bonzaiengine.ui.Sprite
 
ui - Variable in class com.bonzaiengine.gamekit.GameObject
 
UI - Class in com.bonzaiengine.ui
 
UI() - Constructor for class com.bonzaiengine.ui.UI
 
UiComponent - Class in com.bonzaiengine.gamekit.component
Component for rendering a UI layer on top of the SceneGraph
UiComponent() - Constructor for class com.bonzaiengine.gamekit.component.UiComponent
 
uiFireAction(UI, InputEvent, String) - Method in class com.bonzaiengine.ui.widget.Widget
Used internally
UiIO - Class in com.bonzaiengine.serialize
 
UiIO() - Constructor for class com.bonzaiengine.serialize.UiIO
 
uiLayer - Variable in class com.bonzaiengine.gamekit.component.CameraComponent
 
UiListener - Interface in com.bonzaiengine.ui
 
uiStream - Variable in class com.bonzaiengine.gamekit.component.UiComponent
Stream of the ui Widget (ui.xml/json)
uiThemeStream - Variable in class com.bonzaiengine.gamekit.component.UiComponent
Stream of the ui theme (theme.xml/json)
unaryOperator(String, int) - Method in class com.bonzaiengine.expression.compiler.CompilerContext
 
unassignAllMaterials(Model) - Static method in class com.bonzaiengine.model.util.Utils
 
unbind(IGL) - Method in class com.bonzaiengine.renderer.HwVao
UnbBind the VAO
unbind(IGL) - Method in class com.bonzaiengine.texture.TextureID
 
unbindRenderer() - Method in class com.bonzaiengine.pipeline.PipelinePluginApi
 
unbindSampler(String) - Method in class com.bonzaiengine.renderer.SamplerState
 
unbindSamplers(SamplerState) - Method in class com.bonzaiengine.renderer.deferred.Compositor
 
unbindSamplers() - Method in class com.bonzaiengine.renderer.SamplerState
 
unbindSamplers(SamplerState) - Method in class com.bonzaiengine.renderer.SamplerState
 
unbindTarget(String) - Static method in class com.bonzaiengine.pipeline.Command
 
uncompress(TextureUncompress, ShaderPrecision, String) - Static method in class com.bonzaiengine.material.graph.nodes.Texture2d
 
uncompress(ITexture, int, int, int, int) - Method in interface com.bonzaiengine.texture.ITextureCompressed
 
uncompress(ITextureCompressed, int, int) - Static method in class com.bonzaiengine.texture.TextureUtils
Uncompress a texture
UNDERWATER - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
 
UNDERWATER_GODRAYS - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
 
UNDERWATER_REFLECTIONS - Static variable in class com.bonzaiengine.effects.hydrax.HydraXComponent
Underwater reflections and god rays need underwater component
uniform(String, int) - Method in class com.bonzaiengine.effects.utils.MaterialPass
 
uniform(String, float) - Method in class com.bonzaiengine.effects.utils.MaterialPass
 
uniform(String, T) - Method in class com.bonzaiengine.effects.utils.MaterialPass
 
Uniform - Class in com.bonzaiengine.material.graph.compiler
 
Uniform(ShaderUniform.BuiltIn) - Constructor for class com.bonzaiengine.material.graph.compiler.Uniform
 
Uniform(ShaderType, ShaderPrecision, int, String, String) - Constructor for class com.bonzaiengine.material.graph.compiler.Uniform
 
uniforms - Variable in class com.bonzaiengine.material.graph.compiler.CodeBlock
Uniform dependency
union(ShaderScope) - Method in enum com.bonzaiengine.material.graph.compiler.ShaderScope
 
UNIT_SCALE - Static variable in class com.bonzaiengine.effects.hydrax.HydraX
1m = UNIT_SCALE unit
Default value: UNIT_SCALE = 1 = 1m
unload(IGLApi) - Method in class com.bonzaiengine.gamekit.GameScreen
 
unload(IGLApi, Texture) - Method in class com.bonzaiengine.texture.TextureList
 
unload(IGLApi, Texture, boolean) - Method in class com.bonzaiengine.texture.TextureList
 
unloadAll(IGLApi) - Method in class com.bonzaiengine.texture.TextureList
Unload all textures from gpu
unloadExternal(Texture) - Method in class com.bonzaiengine.texture.TextureList
 
unloadTexture(IGLApi, TextureID) - Method in class com.bonzaiengine.texture.TextureLoader
 
unloadUnreferenced(IGLApi) - Method in class com.bonzaiengine.texture.TextureList
Unload unreferenced textures from gpu
unProject(Vec3, Vec3) - Method in class com.bonzaiengine.camera.View
Equivalent to gluUnProject
unProject(Mat4x4, Mat4x4, Viewport, Vec3, Vec3) - Static method in class com.bonzaiengine.camera.View
 
unqueued - Variable in class com.bonzaiengine.opengl.RenderLoop
 
unreferenceAssets() - Method in interface com.bonzaiengine.material.IMaterial
 
unreferenceAssets() - Method in interface com.bonzaiengine.material.ISurface
 
unreferenceAssets() - Method in class com.bonzaiengine.material.Map
 
unreferenceAssets() - Method in class com.bonzaiengine.material.MapList
 
unreferenceAssets() - Method in class com.bonzaiengine.material.Material
Destroy this Material.
unreferenceAssets() - Method in class com.bonzaiengine.material.MaterialShader
Destroy this MaterialShader.
unreferenceAssets() - Method in class com.bonzaiengine.material.MaterialStandard
 
unreferenceAssets() - Method in class com.bonzaiengine.model.Model
 
unregister(PipelinePluginApi) - Method in class com.bonzaiengine.effects.hydrax.HydraX.HydraXPreparePlugin
 
unregister(PipelinePluginApi) - Method in class com.bonzaiengine.effects.hydrax.HydraX.HydraXRenderPlugin
 
unregister(CloudsManager.CloudLayer) - Method in class com.bonzaiengine.effects.skyx.CloudsManager
Unregister cloud layer
unregister(Protocols.Protocol) - Method in class com.bonzaiengine.io.Protocols
 
unregister(PipelinePluginApi) - Method in interface com.bonzaiengine.pipeline.ICommandPlugin
 
unregister(PipelinePluginApi) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
unregister(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.texture.TextureIO
 
unregisterAll() - Method in class com.bonzaiengine.effects.skyx.CloudsManager
Unregister all cloud layers
unregisterAllProtocols() - Method in class com.bonzaiengine.io.Protocols
 
unregisterCamera(View) - Method in class com.bonzaiengine.effects.skyx.VolClouds
Unregister camera
unregisterReader(Class<? extends IModelReader>) - Method in class com.bonzaiengine.BonzaiEngine
 
unregisterService(Class<T>) - Method in class com.bonzaiengine.gamekit.Game
 
unregisterTextureIO(Class<? extends ITextureIO>) - Method in class com.bonzaiengine.BonzaiEngine
 
unscale() - Method in class com.bonzaiengine.math.Mat4x4
Unscale the 4x3 block of this matrix.
unscale3x3() - Method in class com.bonzaiengine.math.Mat4x4
Unscale the 3x3 block of this matrix.
unselectAll() - Method in class com.bonzaiengine.ui.widget.TreeWidget
Unselect of nodes
unselectAll(TreeWidgetItem<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
 
unselectElement() - Method in class com.bonzaiengine.ui.widget.ComboBox
 
unsyncLights() - Method in class com.bonzaiengine.opengl.GLc
 
unwrapFocusListener(IComponent, FocusListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapKeyListener(IComponent, KeyListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapMouseListener(IComponent, MouseListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapMouseMotionListener(IComponent, MouseMotionListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
unwrapMouseWheelListener(IComponent, MouseWheelListener) - Static method in class com.bonzaiengine.util.awt.AwtInterface
 
uOffset - Variable in class com.bonzaiengine.material.Map
u offset of texture, in range [0.0f; 1.0f]
update(Animation, long) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
update(Model, long) - Method in class com.bonzaiengine.animation.graph.AnimGraph
 
update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamBool
 
update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamFloat
 
update(AnimGraph) - Method in class com.bonzaiengine.animation.graph.ParamInt
 
update(long) - Method in interface com.bonzaiengine.animation.IUpdatable
 
update(long) - Method in class com.bonzaiengine.animation.Timeline
Update AnimationTrack time
update(SceneView, long) - Method in interface com.bonzaiengine.camera.ICamera
Update the camera
update() - Method in class com.bonzaiengine.camera.VolumeManipulator.DefaultEventGesture
 
update() - Method in class com.bonzaiengine.camera.VolumeManipulator.DefaultInputGesture
 
update() - Method in interface com.bonzaiengine.camera.VolumeManipulator.Gesture
 
update() - Method in class com.bonzaiengine.camera.VolumeManipulator.SimpleGesture
 
update(SceneView, long) - Method in class com.bonzaiengine.camera.VolumeManipulator
 
update(float) - Method in class com.bonzaiengine.effects.hydrax.FFT
Call it each frame
update(float) - Method in class com.bonzaiengine.effects.hydrax.HydraX
Call every frame
update(float) - Method in class com.bonzaiengine.effects.hydrax.Module
Call it each frame, to update time related informations
update(float) - Method in class com.bonzaiengine.effects.hydrax.Noise
Call it each frame
update(float) - Method in class com.bonzaiengine.effects.hydrax.Perlin
Call it each frame
update(float) - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
Call it each frame, to update time related informations
update(float) - Method in class com.bonzaiengine.effects.hydrax.Real
Call it each frame
update(float) - Method in class com.bonzaiengine.effects.skyx.BasicController
Update controller
update() - Method in class com.bonzaiengine.effects.skyx.CloudsManager
Update cloud layers
update(float) - Method in interface com.bonzaiengine.effects.skyx.Controller
Update controller
update(float) - Method in class com.bonzaiengine.effects.skyx.Lightning
Update
update(float) - Method in class com.bonzaiengine.effects.skyx.LightningManager
Update, to be invoked per frame
update(IGLApi, float) - Method in class com.bonzaiengine.effects.skyx.SkyX
Update (to be invoked per frame)
update(IGLApi, float) - Method in class com.bonzaiengine.effects.skyx.VolClouds
Update, to be invoked per frame
update(IGLApi, float) - Method in class com.bonzaiengine.effects.skyx.VolCloudsManager
Update
update(View) - Method in class com.bonzaiengine.effects.utils.Billboards
 
update(long) - Method in class com.bonzaiengine.gamekit.component.AnimationComponent
internal - don't call
update(long) - Method in class com.bonzaiengine.gamekit.component.ModelComponent
internal - don't call
update(long) - Method in class com.bonzaiengine.gamekit.component.RenderableComponent
 
update(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called to do usual update, based on framerate / delta time
update(ISceneTarget, SceneView, long) - Method in class com.bonzaiengine.gamekit.component.UiComponent
internal - don't call
update(IInput) - Method in class com.bonzaiengine.gamekit.Game
Update this Game
update(long) - Method in class com.bonzaiengine.gamekit.GameObject
Update
update(long, IInput) - Method in class com.bonzaiengine.gamekit.GameScreen
 
update(SceneView, long) - Method in class com.bonzaiengine.gamekit.util.FreeCamera
Update the camera.
update(long) - Method in class com.bonzaiengine.model.AnimationContext
Update AnimationTrack time
update(long) - Method in class com.bonzaiengine.model.Model
Must be called each frame for the root model to synchronize animation, bounding volumes, etc ...
update(long) - Method in class com.bonzaiengine.model.ModelInstance
 
update(IGLApi) - Method in class com.bonzaiengine.opengl.helper.AsyncGL
 
update(GLDrawable, GLContext) - Method in class com.bonzaiengine.opengl.jogamp.JogampApi
Must be called each time entering a GL Context
update() - Method in class com.bonzaiengine.opengl.lwjgl3.LwjglApi
 
update(long) - Method in class com.bonzaiengine.physics.PhysicWorld
Update this PhysicWorld
update(long) - Method in class com.bonzaiengine.physics.SoftBody
 
update(Light, Array<IBoundable>) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap.ShadowMapCommand
 
update(IGLApi, SceneView, RenderTarget, Light, Array<IBoundable>) - Method in class com.bonzaiengine.renderer.deferred.ShadowMap
 
update(Frustum) - Method in interface com.bonzaiengine.scene.IOctreeScene
 
update(Frustum) - Method in class com.bonzaiengine.scene.octree.visibility.OctreeVisibility
 
update(boolean) - Method in class com.bonzaiengine.scene.target.lwjgl3.GlfInputs_lwjgl
 
update(Frustum) - Method in class com.bonzaiengine.scene.Terrain
 
update(Frustum) - Method in class com.bonzaiengine.scene.visibility.Visibility
Update the view from a Frustum
update(ICamera, Mat4x4) - Method in class com.bonzaiengine.scene.visibility.Visibility
Deprecated.
update(SceneView, long) - Method in class com.bonzaiengine.spline.CameraSplineFollower
 
update(long) - Method in class com.bonzaiengine.spline.SplineAnimator
 
update(W, long) - Method in class com.bonzaiengine.ui.anim.Cycler
 
update(long) - Method in class com.bonzaiengine.ui.anim.CyclicIntValue
 
update(Widget, long) - Method in class com.bonzaiengine.ui.anim.Fader
 
update(long) - Method in class com.bonzaiengine.ui.anim.FadeValue
 
update(T, long) - Method in interface com.bonzaiengine.ui.anim.WidgetAnimator
 
update(ISceneTarget, Viewport, long) - Method in class com.bonzaiengine.ui.UI
Update and process events of this UI (contents, popup and dialogs).
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Button
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Label
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.MenuPopup
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Panel
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.ScrollPane
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Table
 
update(UI, long) - Method in class com.bonzaiengine.ui.widget.TextField
 
update() - Method in class com.bonzaiengine.ui.widget.TreeWidget
Refresh all the structure
update(Tree<T>) - Method in class com.bonzaiengine.ui.widget.TreeWidget
Refresh a tree node
update(UI, long) - Method in class com.bonzaiengine.ui.widget.Widget
Widget update.
update() - Method in class com.bonzaiengine.util.TimerSystem
Update the counter.
update(View) - Method in class com.bonzaiengine.visibility.Frustum
Update frustum planes.
update(Mat4x4, Mat4x4) - Method in class com.bonzaiengine.visibility.Frustum
Update frustum planes.
updateAction(PhysicWorld, float) - Method in class com.bonzaiengine.gamekit.util.CharacterControllerDynamic
 
updateAction(PhysicWorld, float) - Method in interface com.bonzaiengine.physics.IAction
 
updateActive(AnimGraph, Object, Object) - Method in class com.bonzaiengine.animation.graph.GraphNode
Update active state and mark time to be sync'ed
updateAnim() - Method in class com.bonzaiengine.renderer.HwData
 
updateBoxCollisionShape(CollisionShape, Vec3) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateCapsuleCollisionShape(CollisionShape, float, float) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateChilds(CollisionShape, ConvexDecomposition) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateChilds(UI, long) - Method in class com.bonzaiengine.ui.widget.Panel
 
updateChildTransform(CollisionShape, int, Transform) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateCylinderCollisionShape(CollisionShape, float, float) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateElementWidgetState(W, int, List.ElementState) - Method in interface com.bonzaiengine.ui.widget.IElementWidget
 
updateElementWidgetState(List<E>, int, List.ElementState) - Method in class com.bonzaiengine.ui.widget.ListElementLabel
 
updateEnd(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
updateEnd(long) - Method in class com.bonzaiengine.gamekit.GameObject
Update end
updateListenersForPosition() - Method in class com.bonzaiengine.ui.widget.Widget
 
updateMaterial() - Method in class com.bonzaiengine.effects.skyx.LightningManager
Update material
updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.CheckButton
 
updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Label
 
updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Panel
 
updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Table
 
updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.TextField
 
updateMinViewport(Viewport) - Method in class com.bonzaiengine.ui.widget.Widget
 
updateOptions(AtmosphereManager.Options) - Method in class com.bonzaiengine.effects.skyx.AtmosphereManager
Update atmosphere
updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updatePhysicSensor() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Update sensor and trigger notifications
updatePhysicSensor() - Method in class com.bonzaiengine.gamekit.GameObject
Physic sensor callback
updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updatePhysicTransform() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Synchronize GameObject transform from physic simulation
updatePhysicTransform() - Method in class com.bonzaiengine.gamekit.GameObject
 
updateRenderToPhysic() - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updateRenderToPhysic() - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updateRenderToPhysic() - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Synchronize physic transform for simulation from GameObject
updateSphereCollisionShape(CollisionShape, float) - Method in class com.bonzaiengine.physics.PhysicWorld
 
updateStep(long) - Method in class com.bonzaiengine.gamekit.component.CharacterControllerComponent
internal - don't call
updateStep(long) - Method in class com.bonzaiengine.gamekit.component.CollisionShapeComponent
internal - don't call
updateStep(long) - Method in interface com.bonzaiengine.gamekit.component.ICollisionComponent
internal - don't call
Physic simulation step update
updateStep(long) - Method in class com.bonzaiengine.gamekit.component.ScriptComponent
Called at each physic simulation steps
updateStep(long) - Method in class com.bonzaiengine.gamekit.GameObject
Physic fixed step update
updateTime(AnimGraph, Timeline, long) - Method in class com.bonzaiengine.animation.graph.GraphNode
Update time after being marked by #updateActive()
updateToView(View) - Method in class com.bonzaiengine.gamekit.component.OmniLightComponent
 
updateToView(View) - Method in interface com.bonzaiengine.light.ILight
Update the eye space position/direction with the specified View
updateToView(View) - Method in class com.bonzaiengine.light.Light
 
updateToView(View) - Method in class com.bonzaiengine.light.Lights
 
updateToView(View) - Method in class com.bonzaiengine.renderer.deferred.DeferredLight
 
updateValue(T) - Method in class com.bonzaiengine.shader.ShaderUniform
Set this ShaderUniform variable value and mark as .
updateView() - Method in class com.bonzaiengine.effects.hydrax.HydraX
 
updateView() - Method in class com.bonzaiengine.effects.hydrax.Module
Call it each frame, usually after Module.update(float), to update view related informations
updateView() - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
Call it each frame, to update view related informations
updateView(IGLApi, View) - Method in class com.bonzaiengine.effects.skyx.SkyX
Notify camera render (to be invoked per camera and per frame)
updateVtx() - Method in class com.bonzaiengine.renderer.HwData
 
updateWaitEnd() - Method in class com.bonzaiengine.effects.hydrax.Module
Call it each frame internally to make sure asynchronous work update has ended (if any)
updateWaitEnd() - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
 
urlToStream(URL, boolean) - Static method in class com.bonzaiengine.io.Protocols
 
use() - Method in class com.bonzaiengine.material.MaterialShader
Increment reference counter
use() - Method in class com.bonzaiengine.memory.ObjectPool
 
use() - Method in class com.bonzaiengine.model.asset.AsyncModel
Increment reference counter
use(AssetManager, ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.ModelLibrary
AsyncModel.release() must be called on the result returned when it's not used anymore.
use(Shader) - Method in class com.bonzaiengine.shader.ShaderList
An associated AbstractShader.release() call must match the ShaderList.use(Shader) call to maintain valid reference count.
use(String) - Method in class com.bonzaiengine.shader.ShaderList
 
use() - Method in class com.bonzaiengine.texture.Texture
Increment reference counter
use(String) - Method in class com.bonzaiengine.texture.TextureList
Get the Texture with the specified name and increment its reference counting.
USE_THREADING - Static variable in class com.bonzaiengine.effects.hydrax.ProjectedGrid
 
useAnimation(Animation) - Method in class com.bonzaiengine.animation.AnimationTrack
Optional: set timeOffset and loop fields according to the specified Animation
useByteBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useColor3() - Static method in class com.bonzaiengine.memory.MemoryStack
 
useColor4() - Static method in class com.bonzaiengine.memory.MemoryStack
 
useDefaultCompression - Variable in class com.bonzaiengine.texture.TextureWriterParam
Use default compression of the file format.
useDoubleBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useFloatBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useIndex() - Method in class com.bonzaiengine.model.reader.AnimationSplitInfo
 
useIntBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useLzmaCompression - Variable in class com.bonzaiengine.texture.TextureWriterParam
Encryption key, used for TEX formats.
useMat() - Static method in class com.bonzaiengine.memory.MemoryStack
 
useMaterialStringReference(Model) - Static method in class com.bonzaiengine.model.util.Utils
Ensure Material name are unique and not null/empty (or set default name).
usePercent() - Static method in class com.bonzaiengine.memory.MemoryStack
 
useQuat() - Static method in class com.bonzaiengine.memory.MemoryStack
 
userAttributes - Variable in class com.bonzaiengine.material.graph.compiler.Block
User attributes
userUniforms - Variable in class com.bonzaiengine.material.graph.compiler.Block
User uniforms
useShader(AssetManager, String, Consumer<MaterialShader>) - Method in class com.bonzaiengine.model.asset.MaterialLibrary
Get and increment reference counter of the MaterialShader with the specified name
useShortBuffer(int) - Static method in class com.bonzaiengine.memory.BufferPool
 
useTangents(boolean[]) - Method in class com.bonzaiengine.model.Mesh
Deprecated.
useTexture(AssetManager, String, boolean, boolean) - Static method in class com.bonzaiengine.effects.utils.MaterialPass
 
useTransform() - Static method in class com.bonzaiengine.memory.MemoryStack
 
useVec2() - Static method in class com.bonzaiengine.memory.MemoryStack
 
useVec3() - Static method in class com.bonzaiengine.memory.MemoryStack
 
useVec4() - Static method in class com.bonzaiengine.memory.MemoryStack
 
uStart - Variable in class com.bonzaiengine.ui.Sprite
 
uTile - Variable in class com.bonzaiengine.material.Map
u tiling of texture
Utils - Class in com.bonzaiengine.effects.skyx
 
Utils() - Constructor for class com.bonzaiengine.effects.skyx.Utils
 
Utils - Class in com.bonzaiengine.model.util
Various utilities.
Utils() - Constructor for class com.bonzaiengine.model.util.Utils
 
Utils.BoxPosition - Enum in com.bonzaiengine.model.util
 
uv - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uv - Variable in class com.bonzaiengine.renderer.BatchUtil
 
uv(float, float) - Method in class com.bonzaiengine.renderer.BatchUtil
 
uv(float, float, float) - Method in class com.bonzaiengine.renderer.BatchUtil
 
uv3 - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
UV_P - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uvSet2 - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uvSet2Var - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
uvVar - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
 
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Bonzai Engine 1.4.1-20200831 - A Java OpenGL engine and tools for Windows/Mac/Linux/Android
Copyright © 2007-2019 Jérôme Jouvie bonzaiengine.com contact@bonzaiengine.com