- L0 - Static variable in interface com.bonzaiengine.procedural.IFunction
-
Layer 0 constant
- L1 - Static variable in interface com.bonzaiengine.procedural.IExplicitFunction
-
- Label - Class in com.bonzaiengine.ui.widget
-
- Label() - Constructor for class com.bonzaiengine.ui.widget.Label
-
- Label(Object) - Constructor for class com.bonzaiengine.ui.widget.Label
-
- lacunarity - Variable in class com.bonzaiengine.procedural.noise.OctaverParam
-
a multiplier that determines how quickly the frequency increases for each successive octave
Default: 2
- lastAnimUpdate - Variable in class com.bonzaiengine.renderer.HwData
-
- lastFont - Variable in class com.bonzaiengine.ui.widget.Widget
-
- lastFontSize - Variable in class com.bonzaiengine.ui.widget.Widget
-
- lastSelected - Variable in class com.bonzaiengine.ui.widget.TreeWidget
-
- lastViewportWidth - Variable in class com.bonzaiengine.ui.widget.MenuPopup
-
- lastVtxUpdate - Variable in class com.bonzaiengine.renderer.HwData
-
- latMax - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
-
- latMin - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
-
- LayerCombiner - Class in com.bonzaiengine.procedural.color
-
- LayerCombiner(IFunction...) - Constructor for class com.bonzaiengine.procedural.color.LayerCombiner
-
- layers - Variable in class com.bonzaiengine.procedural.filter.CannyEdge
-
- layers - Variable in class com.bonzaiengine.procedural.FixedResolutionFunction
-
- LazyCode - Interface in com.bonzaiengine.material.graph.compiler
-
- LCG_MODULUS - Static variable in class com.bonzaiengine.procedural.util.Randomizer
-
- leafs(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
-
- left - Variable in class com.bonzaiengine.ui.layout.Insets
-
- LEFT_INDEX - Static variable in class com.bonzaiengine.animation.graph.BlendDirectionalNode
-
- LEFT_PLANE - Static variable in class com.bonzaiengine.visibility.Frustum
-
- legConnection - Variable in class com.bonzaiengine.model.util.Biped
-
- legL - Variable in class com.bonzaiengine.model.util.Biped
-
- legR - Variable in class com.bonzaiengine.model.util.Biped
-
- length - Variable in class com.bonzaiengine.io.format.ITagParser.TagContains
-
- length - Variable in class com.bonzaiengine.math.Mat4x4Array
-
Length of the array / Number of Mat4x4 in this
Mat4x4Array
- length(float, float) - Static method in class com.bonzaiengine.math.MathFunc
-
- length(float, float, float) - Static method in class com.bonzaiengine.math.MathFunc
-
- length() - Method in class com.bonzaiengine.math.Quat
-
- length - Variable in class com.bonzaiengine.math.TransformArray
-
Length of the array
- length - Variable in class com.bonzaiengine.math.Vec2Array
-
Length of the array
- length - Variable in class com.bonzaiengine.math.Vec3Array
-
Length of the array / Number of Vec3 in this
Vec3Array
- length - Variable in class com.bonzaiengine.math.VecByteArray
-
Number of element in the array
- length - Variable in class com.bonzaiengine.model.SkinVertices
-
Number of vertices
- lengthSqr() - Method in class com.bonzaiengine.math.Quat
-
- LibNoiseBillowy - Class in com.bonzaiengine.procedural.noise.libnoise
-
libnoise - billow.cpp
- LibNoiseBillowy(OctaverParam) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseBillowy
-
- LibNoiseBillowy(OctaverParam, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseBillowy
-
- LibNoiseFbm - Class in com.bonzaiengine.procedural.noise.libnoise
-
libnoise - perlin.cpp
- LibNoiseFbm(OctaverParam) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseFbm
-
- LibNoiseFbm(OctaverParam, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseFbm
-
- LibNoiseRidged - Class in com.bonzaiengine.procedural.noise.libnoise
-
libbnoise - ridgedmulti.cpp
- LibNoiseRidged(OctaverParam, Interpolator) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseRidged
-
- LibNoiseTurbulence - Class in com.bonzaiengine.procedural.noise.libnoise
-
libnoise - turbulence.cpp
- LibNoiseTurbulence(IFunction, float, float, float, int) - Constructor for class com.bonzaiengine.procedural.noise.libnoise.LibNoiseTurbulence
-
- Light - Class in com.bonzaiengine.light
-
- Light() - Constructor for class com.bonzaiengine.light.Light
-
- LIGHT_DARK_GREY - Static variable in class com.bonzaiengine.math.Color4
-
- LIGHT_DARK_GREY - Static variable in class com.bonzaiengine.math.Color4b
-
- LIGHT_ELSE - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- LIGHT_END - Static variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4
-
- LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4b
-
- LIGHT_LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4
-
- LIGHT_LIGHT_GREY - Static variable in class com.bonzaiengine.math.Color4b
-
- LIGHT_START(int) - Static method in class com.bonzaiengine.material.graph.compiler.Compiler
-
- lightAttenuation - Variable in class com.bonzaiengine.gamekit.component.DefaultPipelineComponent
-
- LightAttenuationFunction - Enum in com.bonzaiengine.light
-
- lightAttenuationFunction - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Light attenuation.
- lighting - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Lighting mode.
- lighting - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed
-
- lightingAlgo - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Light type.
- LightingMode - Enum in com.bonzaiengine.model.reader
-
Lighting mode to specify the algorithm for normal vector computation.
- lightingSmoothAngle - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
- lightingSmoothAngle - Variable in class com.bonzaiengine.model.reader.util.GeometryIndexed
-
- lightmap - Variable in class com.bonzaiengine.shader.ShaderGeneratorConfig
-
Enable/Disable Lightmap Map.
- LightMaterial - Class in com.bonzaiengine.shader
-
- LightMaterial() - Constructor for class com.bonzaiengine.shader.LightMaterial
-
- lightMaterial(int) - Static method in enum com.bonzaiengine.shader.ShaderUniform.BuiltIn
-
- lightMaterialStruct(int) - Static method in enum com.bonzaiengine.material.graph.compiler.BuiltInStruct
-
- LightModel - Class in com.bonzaiengine.opengl
-
OpenGL fixed pipeline light representation
- LightModel() - Constructor for class com.bonzaiengine.opengl.LightModel
-
- LightModel(LightAttenuationFunction) - Constructor for class com.bonzaiengine.opengl.LightModel
-
- Lightning - Class in com.bonzaiengine.effects.skyx
-
- LightningManager - Class in com.bonzaiengine.effects.skyx
-
- LightningManager.Listener - Interface in com.bonzaiengine.effects.skyx
-
Listener class
- LightProperty - Enum in com.bonzaiengine.light
-
- LightRenderData() - Constructor for class com.bonzaiengine.renderer.LightRenderer.LightRenderData
-
- LightRenderer - Class in com.bonzaiengine.renderer
-
Utility renderer to display light shape, usefull for edition or visualization.
- LightRenderer() - Constructor for class com.bonzaiengine.renderer.LightRenderer
-
- LightRenderer.LightRenderData - Class in com.bonzaiengine.renderer
-
- Lights<L extends ILight> - Class in com.bonzaiengine.light
-
- Lights() - Constructor for class com.bonzaiengine.light.Lights
-
- Lights(L[]) - Constructor for class com.bonzaiengine.light.Lights
-
- lightsDirEye - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- lightsDirMv - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- lightsDirMvVert - Variable in class com.bonzaiengine.material.graph.compiler.Compiler
-
- LightType - Enum in com.bonzaiengine.light
-
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Box
-
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Capsule
-
Limit a point location in this volume.
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Cylinder
-
Limit a point location in this volume.
- limitInVolume(Vec3, Vec3) - Method in interface com.bonzaiengine.visibility.IVolume
-
Limit a point in this volume.
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.OrientedVolume
-
- limitInVolume(Vec3, Vec3) - Method in class com.bonzaiengine.visibility.Sphere
-
Limit a point location in this volume.
- limitTo(int) - Method in class com.bonzaiengine.light.Lights
-
- Line - Class in com.bonzaiengine.math
-
- Line() - Constructor for class com.bonzaiengine.math.Line
-
- line - Variable in class com.bonzaiengine.memory.LocalMemory
-
- line(int, int) - Method in class com.bonzaiengine.shape.builder.BatchShapeBuilder
-
- line(int, int) - Method in class com.bonzaiengine.shape.builder.MeshShapeBuilder
-
- line(int, int) - Method in class com.bonzaiengine.shape.builder.VolumeShapeBuilder
-
- line(Vec3, Vec3) - Static method in class com.bonzaiengine.shape.geometry.Lines
-
- line(int, int) - Method in interface com.bonzaiengine.shape.IShapeBuilder
-
- LINE_SEPARATOR - Static variable in class com.bonzaiengine.io.Stream
-
- LinearLayout - Class in com.bonzaiengine.ui.layout
-
- LinearLayout() - Constructor for class com.bonzaiengine.ui.layout.LinearLayout
-
- LinearLayout(Orientation) - Constructor for class com.bonzaiengine.ui.layout.LinearLayout
-
- linearLowerLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
-
- linearSearch(Compiler, int, String, String, String, String, String, boolean) - Static method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
h: real height
d: depth = height on view dir (eye)
uv: texture coordinated
upperUv = uv + Deye * (upperD - 1.0)
lowerUv = uv + Deye * (lowerD - 1.0)
- linearSearch(Compiler, String, String, String, String, String, String, boolean) - Static method in class com.bonzaiengine.material.graph.nodes.SteepParallax
-
- linearUpperLimit - Variable in class com.bonzaiengine.gamekit.component.Dof6ConstraintComponent
-
- Lines - Class in com.bonzaiengine.shape.geometry
-
- Lines(Vec3Array) - Constructor for class com.bonzaiengine.shape.geometry.Lines
-
- lines_ - Variable in class com.bonzaiengine.font.FontPacket
-
- LINES_INDEX - Static variable in enum com.bonzaiengine.renderer.Batch.PolygonType
-
- LineStrip - Class in com.bonzaiengine.shape.geometry
-
- LineStrip(Vec3Array, boolean) - Constructor for class com.bonzaiengine.shape.geometry.LineStrip
-
- List<T> - Class in com.bonzaiengine.ui.widget
-
- List() - Constructor for class com.bonzaiengine.ui.widget.List
-
- list(T) - Static method in class com.bonzaiengine.util.Trees
-
Pre-order tree listing
- list(T, boolean) - Static method in class com.bonzaiengine.util.Trees
-
Pre-order tree listing
- List.ElementState - Enum in com.bonzaiengine.ui.widget
-
- listDiffuseMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listDiffuseTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
- ListElementLabel<E> - Class in com.bonzaiengine.ui.widget
-
- ListElementLabel() - Constructor for class com.bonzaiengine.ui.widget.ListElementLabel
-
- listExceptDiffuseMaps(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listExceptDiffuseTextures(Iterable<MaterialStandard>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listFilter(T, Predicate<T>) - Static method in class com.bonzaiengine.util.Trees
-
Pre-order tree listing
- listGeometryDatas(Iterable<Mesh>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.animation.KeyFrame
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.animation.KeyFrame
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.JointMotion
-
- listKeyTimes(Set<Float>) - Method in class com.bonzaiengine.model.JointMotion
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphData
-
- listKeyTimes(Set<Float>, Animation) - Method in class com.bonzaiengine.model.MorphMotion
-
- listMaps(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMaterials(Model, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMaterialsUsing(Model, Texture) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMeshes(Model, int, boolean) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMeshes(Mesh) - Static method in class com.bonzaiengine.model.util.Utils
-
- listMeshesUsing(HashSet<Mesh>, IMaterial) - Static method in class com.bonzaiengine.model.util.Utils
-
- listModels(Model) - Static method in class com.bonzaiengine.model.util.Utils
-
- listNodes(AnimGraph, HashSet<GraphNode>) - Static method in class com.bonzaiengine.model.util.Utils
-
- listTextures(Iterable<? extends IMaterial>) - Static method in class com.bonzaiengine.model.util.Utils
-
List material maps names.
- listUp(T) - Static method in class com.bonzaiengine.util.Trees
-
Post-order (deep first) tree listing
- listValues(Tree<V>) - Static method in class com.bonzaiengine.util.Trees
-
- listValues(Tree<V>, boolean) - Static method in class com.bonzaiengine.util.Trees
-
- listVertexDatas(Iterable<GeometryData>) - Static method in class com.bonzaiengine.model.util.Utils
-
- load(Game) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- load(T) - Method in interface com.bonzaiengine.gamekit.ILoader
-
- load(Model) - Method in class com.bonzaiengine.model.Motion
-
- load() - Method in class com.bonzaiengine.scene.octree.OctreeLoader
-
- load(Octree<T>) - Method in interface com.bonzaiengine.scene.octree.OctreeLoader.OctreeLoaderFunction
-
- load(AnimGraphLibrary) - Method in class com.bonzaiengine.serialize.AnimGraphLibraryIO
-
- load(MaterialGraphLibrary) - Method in class com.bonzaiengine.serialize.MaterialGraphLibraryIO
-
- load(AssetManager) - Method in class com.bonzaiengine.serialize.ModelLibraryIO
-
- load(SplineLibrary) - Method in class com.bonzaiengine.serialize.SplineLibraryIO
-
- load(TextureLibrary) - Method in class com.bonzaiengine.serialize.TextureLibraryIO
-
- load(IGLApi) - Method in class com.bonzaiengine.shader.ComputeShader
-
- load(IGLApi) - Method in class com.bonzaiengine.shader.Shader
-
- load(IGLApi) - Method in class com.bonzaiengine.shader.ShaderList
-
Load all shaders from the list.
- load(IGLApi, int) - Method in class com.bonzaiengine.shader.ShaderList
-
- load(IGLApi, Shader) - Method in class com.bonzaiengine.shader.ShaderList
-
- load(IGLApi) - Method in class com.bonzaiengine.shader.TesselationShader
-
- load(IGLApi) - Method in class com.bonzaiengine.texture.TextureList
-
Load textures read in cpu.
- load(IGLApi, Texture) - Method in class com.bonzaiengine.texture.TextureList
-
- loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.FFT
-
Load config
- loadConfig(Stream) - Method in class com.bonzaiengine.effects.hydrax.HydraX
-
Load config from file
- loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Module
-
Load config
- loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Noise
-
Load config
- loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Perlin
-
Load config
- loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.ProjectedGrid
-
Load config
- loadConfig(ConfigManager) - Method in class com.bonzaiengine.effects.hydrax.Real
-
Load config
- LoaderGL - Class in com.bonzaiengine.opengl.helper
-
- LoaderGL() - Constructor for class com.bonzaiengine.opengl.helper.LoaderGL
-
- LoaderLoop - Class in com.bonzaiengine.opengl
-
- LoaderLoop(LoaderLoop.ILoopable) - Constructor for class com.bonzaiengine.opengl.LoaderLoop
-
- LoaderLoop.ILoopable - Interface in com.bonzaiengine.opengl
-
- loadFloat(float) - Method in class com.bonzaiengine.expression.compiler.CompilerContext
-
- loadInGLContext(IGLApi, GLAction) - Static method in class com.bonzaiengine.opengl.helper.LoaderGL
-
- loadMipmapLodBias(IGL, float) - Method in class com.bonzaiengine.texture.TextureLoader
-
Set the global mipmap lod bias, if supported.
- loadModel(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadModelSync(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadModelWithCache(ModelReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Load model asynchronously using download cache
- loadMotion(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
- loadMotionWithCache(ReaderSettings) - Method in class com.bonzaiengine.model.asset.AssetManager
-
Load motion asynchronously using download cache
- loadParam(int) - Method in class com.bonzaiengine.expression.compiler.CompilerContext
-
- loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.DefaultPipelineComponent
-
- loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.DeferredPipelineComponent
-
- loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.PipelineComponent
-
- loadPipeline(AssetManager, DelegatePipelineRenderable) - Method in class com.bonzaiengine.gamekit.component.ShadowPipelineComponent
-
- loadTexture(IGLApi, ITexture, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
- loadTexture(IGLApi, ITexture[], TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
- loadTexture(IGLApi, ITexture[], TextureParam, TextureID.RgbMode, TextureID.AlphaMode) - Method in class com.bonzaiengine.texture.TextureLoader
-
Load a 2D or Cubemap texture
- loadTextureParams(IGLApi, TextureID, TextureParam) - Method in class com.bonzaiengine.texture.TextureLoader
-
Load texture parameters
- LocalMemory - Class in com.bonzaiengine.memory
-
- lockPointer(Point) - Method in class com.bonzaiengine.io.input.GenericInput
-
- lockPointer(Point) - Method in interface com.bonzaiengine.io.input.IInput
-
Optional
- lod1 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Level Of Details (LOD) 1
- lod2 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Level Of Details (LOD) 2
- lod3 - Variable in class com.bonzaiengine.model.reader.ModelReaderSettings
-
Level Of Details (LOD) 3
- lodLevel(ILod) - Method in class com.bonzaiengine.scene.visibility.Visibility
-
- log(Throwable) - Method in class com.bonzaiengine.gamekit.GameObject
-
- log(GameObject, Throwable) - Method in class com.bonzaiengine.gamekit.GameScreen
-
- Log - Class in com.bonzaiengine.io.log
-
- Log() - Constructor for class com.bonzaiengine.io.log.Log
-
- log(float) - Static method in class com.bonzaiengine.math.MathFunc
-
- LOG - Static variable in class com.bonzaiengine.physics.PhysicWorld
-
- LogOutputStream - Class in com.bonzaiengine.io.log
-
- LogOutputStream() - Constructor for class com.bonzaiengine.io.log.LogOutputStream
-
- logState(boolean, String) - Static method in class com.bonzaiengine.io.log.Check
-
- lonMax - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
-
- lonMin - Variable in class com.bonzaiengine.procedural.projection.SphericalProjection
-
- lookAt(float, float, float, float, float, float, float, float, float) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- lookAt(Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- lookAt(Vec3, Vec3, Vec3, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- lookAt(Quat, Vec3) - Method in class com.bonzaiengine.math.Mat4x4
-
Create a look at matrix, and store in this matrix
- loop - Variable in class com.bonzaiengine.animation.Animation
-
Time in seconds of the loop point.
- loopDuration - Variable in class com.bonzaiengine.animation.Animation
-
Duration in seconds of the loop between the end and loop time.
- loopDuration - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Loop duration
- loopIndex - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Start, end and loop indices
- loopTime - Variable in class com.bonzaiengine.model.reader.AnimationSplitInfo
-
Start, end and loop times (when index are not used)
- LwjglApi - Class in com.bonzaiengine.opengl.lwjgl3
-
- LwjglApi(ISceneTarget, LwjglApi) - Constructor for class com.bonzaiengine.opengl.lwjgl3.LwjglApi
-
- LwoReader - Class in com.bonzaiengine.model.reader.lwo
-
- LwoReader() - Constructor for class com.bonzaiengine.model.reader.lwo.LwoReader
-
- LZMA_EXT - Static variable in class com.bonzaiengine.io.Protocols
-
- LZMA_PROTOCOL - Static variable in class com.bonzaiengine.io.Protocols
-
- lzmaCompression - Variable in class com.bonzaiengine.model.writer.WriterSettings
-
Compress JMF/JMA models using LZMA algorithm.